


That said, as well as fixes and updates, this release includes a number of additional and new capabilities added by the Firestorm team, and these form the focus of this overview. Regarded somewhat as a maintenance update more than a major release, the primary am of 6.4.13 is to hopefully move Firestorm into its quarterly cadence of releases. Rail rifles - the early-game counter to power armor and light vehicles - were not enough, so I had to tech up to Hammerheads and XV-88s and take them out from a more or less safe distance.On Monday March 15th, 2021, the Firestorm team released version 6.4.13 of their viewer. The second time I faced Necrons, and while they were slow and easily outmaneuvered, their defense was very powerful, with tough infantry and powerful multi-purpose turrets. The first one was against Orks, so I held a choke point with massed anti-infantry firepower while using heavily armed Crisis suits to strike at the enemy economy. The campaign mode may be glitchy, especially in stronghold battles, but so far I haven't noticed anything weird. There's a mass of tactical options, the sides play VERY differently, and the balance and damage model are much more satisfying - a tank is completely immune to most small arms, a lascannon can kill anything, etc. I think it's what DoW2's skrimish mode should have been. It's a mod for DoW: Dark Crusade that changes the units and gameplay to be closer to the tabletop game.
